Open BirbIrl opened 2 days ago
Similarly it'd be very nice to have the chance results of create recipies also show up in the recipie registry table, which right now just get ignored :D
Chances aren't really something that the current design could or even should handle, as there is no such thing as a generic "chance" of a recipe output. You should consider looking into KubeJS for dumping the recipes instead.
well jei and the likes interpret these on a mod by mod basis, but that can get away with just describing how processes work, but yeah now it's occuring to me how every mod does random chance drops a different way. If there'd be a way to go about it within the mod it'd be nice but if not then oh well. Somehow just listing it as one of the drops would also be nice, it'd be a step closer to full automation. Might just not be worth the effort though.
Same with getting the energy cost of recipes i guess. I wonder how much is reasonably possible
Hello, i come with the request of an herculean task of integrating greg tech recipies for the recipe registry block which would single handedly revolutionize the way approximately 1.5 (2 if we're generous) people approach the mod. There's approximately like 2 hundred thousand million recipes in the mod so being able to fetch all of them and make a custom ae2-like autocrafting system with Computercraft would be very cool :)))
Gtceu has a config option at the very bottom that lets you dump all your recipies into a folder (dumpRecipes: true) so you can have a point of reference on how they should be rendered out -ish. It's just very important that the electricity used is saved as well as required tier and possible % chances
I love this mod and having this as a feature would make it a must include in any greg pack i play on modern versions :D