Great trees that can spawn schrat now use the MedievalOverhaul.Plant_SpawnerOnDestroy thing class
Added a new variable to MedievalOverhaul.CompProperties_PawnSpawnerOnDestroy, specifically meant to prevent old trees spawning schrat when they are replaced.
Added a new variable to only spawn schrat if the plant is harvestable, set to true in the comps. Can just set to false to disable.
Removed several variables fromMedievalOverhaul.CompProperties_PawnSpawnerOnDestroy, as they are no longer necessary.
Added a map component that replaces every single DankPyon_GreatOak, DankPyon_GreatIterand DankPyon_GreatWillow the first time a map is loaded. Ensuring all trees use the new thing class. Would be a very good idea to remove this when updating to 1.5, or a reasonable amount of time after the Steam version is updated with these changes, as it will impact loading time the first time the map is loaded.
The original comp should still function as it was if added to buildings. New/modified functionality is specifically meant for plants.
MedievalOverhaul.Plant_SpawnerOnDestroy
thing classMedievalOverhaul.CompProperties_PawnSpawnerOnDestroy
, specifically meant to prevent old trees spawning schrat when they are replaced.MedievalOverhaul.CompProperties_PawnSpawnerOnDestroy
, as they are no longer necessary.DankPyon_GreatOak
,DankPyon_GreatIter
andDankPyon_GreatWillow
the first time a map is loaded. Ensuring all trees use the new thing class. Would be a very good idea to remove this when updating to 1.5, or a reasonable amount of time after the Steam version is updated with these changes, as it will impact loading time the first time the map is loaded.