Closed SirMoM closed 6 years ago
Die Resourcen anzeigen mit truncate realisieren statt mit round
def render_reassures_bar(self): if self.level.wood >= 1: self.screen.blit(pygame.image.load(os.path.join(parent_dir, "textures/resources/wood.png")), (10, 10)) str_anz_wood = ": %.f" % self.level.wood text_surface = self.my_font.render(str_anz_wood, False, (0, 0, 0)) self.screen.blit(text_surface, (52, 5)) if self.level.stone >= 1: self.screen.blit(pygame.image.load(os.path.join(parent_dir, "textures/resources/stone2.png")), (10, 42)) str_anz_stone = ": %.f" % self.level.stone text_surface = self.my_font.render(str_anz_stone, False, (0, 0, 0)) self.screen.blit(text_surface, (52, 42)) if self.level.iron >= 1: self.screen.blit(pygame.image.load(os.path.join(parent_dir, "textures/resources/iron.png")), (10, 74)) str_anz_iron = ": %.f" % self.level.iron text_surface = self.my_font.render(str_anz_iron, False, (0, 0, 0)) self.screen.blit(text_surface, (52, 74))
Die Resourcen anzeigen mit truncate realisieren statt mit round