Closed NothingAnimated closed 8 months ago
From the looks of it the code and everything is still there its just not adding it to the inspector:
So it looks like these error are the culprit: and there seems to be a pull request to fix the _parse_property() function errors.
Resolved by #126. Can be closed now.
There used to be a circle graphic in the edge rendering property that displayed the range that an edge texture would render but in the godot 4 version it is missing the circle and seems to be replaced with a Vector2 which doesn't seem to do anything OLD NOW