SirRamEsq / SmartShape2D

A 2D Terrain Tool for Godot
MIT License
1.27k stars 63 forks source link

The edge rendering circle seen in older versions is missing #127

Closed NothingAnimated closed 8 months ago

NothingAnimated commented 1 year ago

There used to be a circle graphic in the edge rendering property that displayed the range that an edge texture would render but in the godot 4 version it is missing the circle and seems to be replaced with a Vector2 which doesn't seem to do anything OLD image NOW image

NothingAnimated commented 1 year ago

From the looks of it the code and everything is still there its just not adding it to the inspector: image

NothingAnimated commented 1 year ago

So it looks like these error are the culprit: image and there seems to be a pull request to fix the _parse_property() function errors.

limbonaut commented 9 months ago

Resolved by #126. Can be closed now.