Closed Sereath closed 11 months ago
I swear to- Special AI is not working as intended by its code?? In the code, it claims mobs not in the list will return false, which obviously isn't true, leading to this!
I can't think of an easy way to fix this on my end, so I'll have to add it to the Compatibility List as incompatible, without tweaks.
Add oe:drowned 0.0 oe:pickled 0.0
to the door breaking mob list in Special AI's config, that fixes the issue.
And unfortunately, if I go report this to Special AI's author Im just going to get blocked for even mentioning 1.12.
Looking at their closed issues shows they aren't against 1.12, they just don't support it. I'll open an issue on their tracker, just so others can know.
EDIT: Opened said issue.
Thank you for checking, adding the entities to the config that way worked. And thank you for opening an issue over there.
I'm closing this issue for now, as far as I can see, this isn't something to be fixed on my end.
I'll also change the title from "Drowned Ticking entity" to "Drowned Ticking entity - [Edit: Special AI issue]" so any future users can more easily find information on this issue.
Oceanic Expanse paired with Special AI triggered this:
https://gist.github.com/Sereath/422a819107044a9b3ececa91291da3ae
They are not even included in the config for Special AI.
The only thing I did was to go to the ocean a fly around in a new world after downloading and including this in our modpack. And unfortunately, if I go report this to Special AI's author Im just going to get blocked for even mentioning 1.12.