Reason: Timescaling hotel cutscene results in helicopter sounds playing well after you've gained control which otherwise wouldn't happen normally if you weren't using timescale.
This probably isn't that useful nor worth the effort, but if the same problem with the sounds is present with the eventual newer quickreset time-skipping functionality, then I feel like this should be considered (or something else that solves the actual problem at hand should be considered instead)
Reason: Timescaling hotel cutscene results in helicopter sounds playing well after you've gained control which otherwise wouldn't happen normally if you weren't using timescale.
This probably isn't that useful nor worth the effort, but if the same problem with the sounds is present with the eventual newer quickreset time-skipping functionality, then I feel like this should be considered (or something else that solves the actual problem at hand should be considered instead)