Sirse / MineFantasyII-Cont

Unofficial MineFantasy II repository
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Minefantasy 2 + Ars Magica 2 #30

Open dooblykid opened 6 years ago

dooblykid commented 6 years ago

So there seems to be an issue with minefantasy 2 causing some of ars magicas effects to not work. Such as the chain component. Im sure you a familiar with ars magica 2 so I probably dont have to explain what the chain component is supposed to do. But what it does do with MF2 installed is instead of the chain bouncing from one mob to another, it only hits one mob, then shows the animation of it jumping to the next but deals no damage. However it seems to only be an issue with mobs as the spells seem to work against players just fine. Im not sure if this could be solved with a simple config edit, I have set every setting in MF2 and Ars magica to false which has done absolutely nothing. Its very anger inducing as im trying to make a modpack and I dont want to remove either of these great mods. Any ideas on what I could do?

Edit: Now that I look at the problem even deeper, minefantasy seems to cause an issue where ANY ars magica spell that WOULD damage more than one entity simply wont. Even area of effect spells for some reason only deal damage to one mob even if shot in the middle of a group of mobs.

Edit Edit: I really dont want to remove this mod, its a great mod, but its destroying ars magica. There has to be something minefantasy 2 changes that deals with damage. I tried turning all the config options to false. But that didnt help. Maybe you or some addon developer could somehow code a config to disable whatever feature in minefantasy deals with damage to let ars take priority or something along those lines in the next update for 1.7.10? Just something to make the two more compatible.

Sirse commented 6 years ago

Can you provide your Ars Magica and MCForge versions?

dooblykid commented 6 years ago

@Sirse The forge version is Forge10.13.4.1558-1.7.10 and im using AM2 1.4.0.009 which is the last version made for 1.7.10

I honestly hadnt considered it being a forge issue. I have had other problems with Minefantasy before aswell such as the bloomery and forge not lighting 90% of the time. I usually have to hit it with the light like 30 times before it turns on. Idk if thats a programmed feature or maybe theres something up with a mod conflict, or forge version. Idk. Im currently just focusing on getting MF2 working as well as possible without removing other mods. So far these have been the only two issues thankfully.