SixLabors / ImageSharp.Textures

Texture loading and manipulation library
Apache License 2.0
61 stars 13 forks source link

Add publish to myget step on successful build #4

Closed brianpopow closed 3 years ago

brianpopow commented 3 years ago

This will change the github yml to publish to MyGet on successful build

codecov[bot] commented 3 years ago

Codecov Report

Merging #4 (eff0e38) into master (2bfc7a1) will decrease coverage by 44.94%. The diff coverage is n/a.

Impacted file tree graph

@@             Coverage Diff             @@
##           master       #4       +/-   ##
===========================================
- Coverage   59.52%   14.58%   -44.95%     
===========================================
  Files         142      142               
  Lines        5189     5189               
  Branches      386      386               
===========================================
- Hits         3089      757     -2332     
- Misses       2019     4401     +2382     
+ Partials       81       31       -50     
Flag Coverage Δ
unittests 14.58% <ø> (-44.95%) :arrow_down:

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Impacted Files Coverage Δ
...c/ImageSharp.Textures/Common/Helpers/PixelUtils.cs 0.00% <0.00%> (-100.00%) :arrow_down:
...harp.Textures/PixelFormats/ColorSpaceConversion.cs 0.00% <0.00%> (-100.00%) :arrow_down:
...rp.Textures/TextureFormats/Decoding/Bc7ModeInfo.cs 0.00% <0.00%> (-100.00%) :arrow_down:
...p.Textures/TextureFormats/Decoding/Bc6hModeInfo.cs 0.00% <0.00%> (-100.00%) :arrow_down:
....Textures/TextureFormats/Decoding/Bc6hsModeInfo.cs 0.00% <0.00%> (-100.00%) :arrow_down:
...ures/TextureFormats/Decoding/Bc6hModeDescriptor.cs 0.00% <0.00%> (-100.00%) :arrow_down:
...res/TextureFormats/Decoding/Bc6hsModeDescriptor.cs 0.00% <0.00%> (-100.00%) :arrow_down:
.../TextureFormats/Decoding/PixelFormats/Constants.cs 0.00% <0.00%> (-100.00%) :arrow_down:
...tureFormats/Decoding/PixelFormats/IntEndPntPair.cs 0.00% <0.00%> (-100.00%) :arrow_down:
...mageSharp.Textures/TextureFormats/Decoding/Dxt3.cs 4.34% <0.00%> (-95.66%) :arrow_down:
... and 69 more

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