SixLabors / ImageSharp

:camera: A modern, cross-platform, 2D Graphics library for .NET
https://sixlabors.com/products/imagesharp/
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Expose ImageProcessor internals to unblock externalizing ImageSharp.Drawing #967

Closed antonfirsov closed 4 years ago

antonfirsov commented 5 years ago

Plans to externalize SixLabors.ImageSharp.Drawing

The main library, SixLabors.ImageSharp almost reached Release Candidate quality, however we realized, that it will take much more time to bring SixLabors.ImageSharp.Drawing and it's base libraries SixLabors.Shapes and SixLabors.Fonts to the same level.

In order to unblock the release of ImageSharp, we decided to externalize SixLabors.ImageSharp.Drawing. It shall be:

We are afraid that Drawing, Shapes, Fonts will reach RC status only after the 1.0 release of the main library.

Blockers

Unfortunately, externalizing ImageSharp.Drawing is not a trivial job, since it depends on certain internals of the main library by using [InternalsVisibleTo(...)], namely:

These issues are actually well-known to anyone trying to implement Image Processors, and complaining about classes being internal. (Hi there @Sergio0694 😄!) This turns the issue of ImageSharp.Drawing into an API-cleanup problem.

Suggested solution

Proposal to refactor current ImageProcessor logic

IQuantizer is a good example for the interaction and lifecycle rules of non-generic (pixel agnostic) objects and their generic (pixel-specific) counterparts:

I think we should fully adapt this pattern for Image Processors:

UPDATE: I no longer think that constructor/Dispose are replacements for Before/After ImageApply. Those should exist side-by side.

UPDATE 2:

Further, "nice to have" points

UPDATE 3:

To avoid a longer delay, I'm fine if we can't address them within the current API cleanup process, since these are no trivial topics.

tocsoft commented 5 years ago

I feel we should also take the opportunity to remove the passing of a Rectangle into IImageProcessingContext.ApplyProcessor() & IImageProcessor.CreatePixelSpecificProcessor() the rectangle feels like it should be a concern of individual processors configuration as not all processors honor the rectangle so it becomes a bit of a lie to have it always passed.

JimBobSquarePants commented 5 years ago

@tocsoft Yeah, I had a good dig through the code there and I don't think there's any reason why we cannot do that.

JimBobSquarePants commented 5 years ago

Been looking at the open PR regarding this and we need to fix up the way we use the term Clone and DeepClone in the library. Currently we use both for what is a deep clone. I suggest we always use DeepClone everywhere

antonfirsov commented 5 years ago

@tocsoft good idea. We need to provide specific guidance for #983 to make it happen. I'll also have a dig through the code to see what we can do.

antonfirsov commented 5 years ago

@tocsoft @JimBobSquarePants I had a deeper look at the source, now I'm unsure whether this is the right thing to do.

In my understanding the majority of the processors actually do honor SourceRectangle. Drawing processors are an exception, but it would probably make sense to respect sourceRectangle in drawing. (Eg: user wants to draw to a given subarea of an image masking out the rest, even if some drawing artifacts go outside the bounds.)

I think we could even generalize this logic, and introduce ImageArea and ImageFrameArea<T> types:

class ImageFrameArea<T>
{
    public ImageFrame<T> Frame { get; }
    public Rectangle Rectangle { get; }
    public Span<T> GetPixelRowSpan(int y); // gets the subspan inside the area.
                                           // y = 0 is at row Rectangle.Top
    // etc.
}

Am I missing an important point? Are there other exceptions?

antonfirsov commented 5 years ago

Added an update to the issue description.

JimBobSquarePants commented 5 years ago

@antonfirsov having had a good dig through via refactoring I tend to agree. We can handle that once I finish implementing IDisposable

JimBobSquarePants commented 5 years ago

Just pushed a PR to clean up the way we were implementing IDisposable. I'm gonna have a look at moving the visitor extensions now.

JimBobSquarePants commented 5 years ago

I've started working on exposing the pixel blenders. The lack of method documentation is a chore though!

antonfirsov commented 5 years ago

Great news! I will be available for reviews in the next days.

JimBobSquarePants commented 4 years ago

These APIs are basically the last two methods I think we should expose. They're not currently used in Drawing but I think would be very useful elsewhere.

I'm definitely going to rename anything Helper to Utils for the sake of my sanity anyway.

https://github.com/SixLabors/ImageSharp/blob/06bf7ace63cf5ed4e7576895f27fb66b9c35fe90/src/ImageSharp/Advanced/ParallelUtils/ParallelHelper.cs#L85

JimBobSquarePants commented 4 years ago

I think we can close this since ImageSharp.Drawing is now in an external repository with no internal access.