Sixthhokage2 / ohboy

Automatically exported from code.google.com/p/ohboy
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Caanoo Analog Stick - Weird behaviour. #20

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?

1.Open Ohboy and enter a menu.
2.Press any direction to move the selection (Down)
3.While you are doing this, you may accidentally slightly press a diagonal.
4.Release the analog stick, so it is supposed to stop.
5.It doesn't stop. It continues going down for a while, or stops just 1/10 
second and then continues going down for a while.

What is the expected output? What do you see instead?

-It is expected to stop and stay stopped, but it doesn´t.

Please use labels and text to provide additional information.

-It only happens with the Caanoo. In the Dingoo it's fine.
-Ingame it doesn't happen. It only happens in the menu.
-It only happens when you press a diagonal. if you perfectly center the stick 
in one direction, it doesn't happen.
-The more you press a diagonal, the bigger is the delay before it finally stops.

Original issue reported on code.google.com by hiban1...@gmail.com on 16 Aug 2011 at 5:36

GoogleCodeExporter commented 9 years ago
It is nothing new, it happens since i first tried OhBoy, months ago.
But i thought it would be good to report it...

Original comment by hiban1...@gmail.com on 16 Aug 2011 at 5:40

GoogleCodeExporter commented 9 years ago
I don't have a Caanoo so I've no way of testing this. My best guess is that 
this is an SDL port issue, i.e. the version of SDL for Caanoo is implementing 
this behavior. It sounds like acceleration support to me. Best case scenario 
there is a run/build time option to disable it.I suggest logging an issue with 
the Caanoo SDL SDK.

Original comment by clac...@gmail.com on 20 Aug 2011 at 5:54