Report from je.suis.bon in http://code.google.com/p/gnuboy/issues/detail?id=3
What steps will reproduce the problem?
1. compile with sdl sound enabled
2. play a game
3. the game plays slowly, and with a low framerate (30fps). sound output is
terrible
What is the expected output? What do you see instead?
game at normal speed. normal sound output
What version of the product are you using? On what operating system?
linux amd64
Please provide any additional information below.
profiling and debugging confine the slowdown to main.c, pcm_submit(), line 875,
" if (pcm_buffered>=1) while(pcm_buffered == pcm_bufferlen);"
The gnuboy SDL port works fine
NOTE 1 I've not seen this on my amd64 cpu/machine BUT it was compiled in 32 bit
mode, unclear at this stage if this is a 64 bit issue (however the SDL sound in
OhBoy is not ideal).
NOTE 2 original report (see older issue, mentions crashes which have not been
seen with 32 bit either).
Original issue reported on code.google.com by clac...@gmail.com on 31 Jan 2012 at 2:31
Original issue reported on code.google.com by
clac...@gmail.com
on 31 Jan 2012 at 2:31