Would it be possible to fix the view modes so they're both looking at the same position?
If you're in third person and look directly at a point, then swap to first person, it moves where you're looking to the left by a decent amount. This can also be worsened by adjusting the third person camera offset to a large amount.
Basically, you need to implement the aim lock functionality, which adjust the camera rotation every tick based on current camera location and aim lock point(look at rotation)
Would it be possible to fix the view modes so they're both looking at the same position?
If you're in third person and look directly at a point, then swap to first person, it moves where you're looking to the left by a decent amount. This can also be worsened by adjusting the third person camera offset to a large amount.