As a fan of ALS-Refactored, I'm curious if there are any plans to implement a footsteps sound system that would utilize the existing raycast mechanics for dynamic, surface-based audio, creating more immersive player feedback. It would be fantastic to have footstep sounds that match the various surfaces in-game.
As a fan of ALS-Refactored, I'm curious if there are any plans to implement a footsteps sound system that would utilize the existing raycast mechanics for dynamic, surface-based audio, creating more immersive player feedback. It would be fantastic to have footstep sounds that match the various surfaces in-game.
Thank you!