Sixze / ALS-Refactored

Completely reworked and improved C++ version of Advanced Locomotion System V4.
MIT License
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something went wrong after changing skeletal mesh asset at begin play #450

Closed CrazyDogJ closed 8 months ago

CrazyDogJ commented 8 months ago

Start with a listen server and a client, happens when trying to change skeletal mesh asset at Begin Play. It works like the character skeletal mesh asset did not set up. I cant move my camera and sprint either, and so on.

CrazyDogJ commented 8 months ago

oh, i just figured out. you should set AnimationInstance after SetSkeletalMeshAsset(Asset) otherwise the AnimationInstance's pointer will disappear(weird)