Description:
Changing the camera animation mode to anything but 'use animation blueprint' then trying to change it back to 'use animation blueprint' throws an access violation.
Repro:
Open BAlsCharacter blueprint
Select Camera
in details panel under animation; change animation mode to 'use custom'
change animation mode to 'use animation blueprint'
Work around:
Place actor in level, change animation mode on placed actor and then 'apply instanced changes to blueprint'
Description: Changing the camera animation mode to anything but 'use animation blueprint' then trying to change it back to 'use animation blueprint' throws an access violation.
Repro:
Work around: Place actor in level, change animation mode on placed actor and then 'apply instanced changes to blueprint'
Stack trace:
`LoginId:02c6add04c952fd1be652fa92145e980 EpicAccountId:f01e3dcfe04b4fefbb4b3e61a99d415c
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000016a
UnrealEditor_Engine UnrealEditor_ALSCamera!UAlsCameraAnimationInstance::NativeInitializeAnimation() [F:\UE5Projects\Survival\Plugins\ALS-Refactored-4.13\Source\ALSCamera\Private\AlsCameraAnimationInstance.cpp:17] UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_CoreUObject UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_PropertyEditor UnrealEditor_ToolWidgets UnrealEditor_ToolWidgets UnrealEditor_ToolWidgets UnrealEditor_ToolWidgets UnrealEditor_ToolWidgets UnrealEditor_ToolWidgets UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_Slate UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore UnrealEditor_ApplicationCore user32 user32 UnrealEditor_ApplicationCore UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll`