Closed wantg closed 1 day ago
Please avoid hard coding asset path in code though.
I've always thought that filling in the necessary properties in the code so they're not blank would be more friendly to other people, especially people who don't know programming.
thank you for your suggestion
IMO, that's better be done with a blueprint base class instead of in code which is error-prone.
Error: Plugins\ALS-Refactored\Content\ALS\Editor\B_Als_AnimationModifier_FootSyncMarkers.uasset: CreateExport: Failed to load Class /Script/AnimationModifierLibrary.FootstepAnimEventsModifier as Parent for BlueprintGeneratedClass /ALS/ALS/Editor/B_Als_AnimationModifier_FootSyncMarkers.B_Als_AnimationModifier_FootSyncMarkers_C - both will fail to load
UE 5.4