SkaceKamen / random-infantry-skirmish

RIS mission for Arma 3
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Spawning Request #29

Open Learthane opened 2 years ago

Learthane commented 2 years ago

I have noticed that during gameplay using ACE, sometimes when respawning by taking over a friendly soldier will result in the player being in the unconscious state. Is there a way to allow the player to select a respawn screen for a main base spawn? Although I realize that could cause the player to be quite a long distance from some zones, I think that some players might want to be able to spawn in that manner or when playing multiplayer near their group leader. I wonder if there would be a way to have a squad rally beacon for the multiplayer mode so that players can have a "mobile" spawn point

SkaceKamen commented 2 years ago

Maybe it would be possible for the mission to check if the unit is unconscious and don't use it. That would be the simplest solution at least, other solutions you're proposing would involve a bit of work :D

Learthane commented 2 years ago

That would make sense. Out of curiosity from looking through the code, are you generating a new spawn area for each side every time the zone moves in the push mode? If so, I wonder if you could just bind the player respawn to that area if they didn't want takeover a friendly unit? I'm not sure how much work that would entail, but just a thought that I could look into if you can confirm how the spawn moves with each zone

SkaceKamen commented 2 years ago

Yep, every time zone moves the spawns are moved towards the new zone. It should be possible to add option to spawn a new unit instead of taking over existing friendly unit ... and it would probably be good idea to fix the issue with ACE altogether, there're already some ACE-specific scripts that should heal the friendly unit before takeover, but they don't work by the looks of it