Open Autumn159 opened 1 year ago
I guess a better method could be the option to manually set what units appear in groups somehow (so that factions that do not have groups already can still have their units controlled)
So like lets say each side gets maybe 4 group presets to choose from.
In each of the 4 groups there's a drop down menu to set one of the available units to the role, set none, or set random. Maybe 8 slots max to match the max units in groups in default NATO. By default these are all set to random.
Then when creating new groups the game can choose from the available group presets.
For example
BLU - Group 1 [On]: 1-1: Team Leader [B_Soldier_TL_F] 1-2: Grenadier [B_Soldier_GL_F] 1-3: Autorifleman [B_Soldier_AR_F] 1-4: Random 1-5: None 1-6: None 1-7: None 1-8: None
BLU - Group 2 [On]: 1-1: Team Leader [B_Soldier_TL_F] 1-2: Missile Specialist AT [B_Soldier_AT_F] 1-3: Missile Specialist AT [B_Soldier_AT_F] 1-4: Asst. Missile Specialist AT [B_Soldier_AAT_F] 1-5: None 1-6: None 1-7: None 1-8: None
BLU - Group 3 [On]: 1-1: Team Leader [B_Soldier_TL_F] 1-2: Random 1-3: Random 1-4: Random 1-5: None 1-6: None 1-7: None 1-8: None
BLU - Group 4 [Off]: 1-1: Team Leader [B_Soldier_TL_F] 1-2: Grenadier [B_Soldier_GL_F] 1-3: Autorifleman [B_Soldier_AR_F] 1-4: Rifleman AT [B_Soldier_LAT_F] 1-5: None 1-6: None 1-7: None 1-8: None
Could be doable, would involve a lot of new UI ... I'll think about it :D
How about an optional feature that let's you set how common you want a unit to be?
So for example something like being able to set
And setting them to 1 can just be default, could apply to weapons if randomizing weapons too.