Open xKSAx039 opened 5 months ago
FYI:
Gameplay Improve 3 - implemented
Gameplay Improve 2 - not sure what that means Gamemode 1 - while I can see the mission, what does it make distinct? what're the rules?
thanks for adding arena team deathmatch Gameplay Improve 2 i meant by disabling front lines where enemies and friendly can spawn and instead they spawn randomly close or far from the player like you play push but instead of enemy friendly frontlines where ai spawn they spawn randomly in distance like spawn everywhere dpends on what player choose the spawn distance is
about gamemode 1 i already explain it in the newer ticket two enemies fight in a square area seleacted by the player in the option how big that thing
the first team that will capture all small squares or push the enemy spawn to the enemy line wins rules are simple you need to stay inside of the big square or you will be teleported to friendly spawn
in the picture you see there is a long line in the middle and blue and red one for every team who ever capture all squares and push the other team to there line wins
and im sorry if i was annoying
so i have bunch of suggestions to make this scenario one of the best
Gamemode 1 there is a scenario called Force Through this is the link https://steamcommunity.com/sharedfiles/filedetails/?id=2418209864&searchtext=Force+Through i will like to that in ris because the original scenario you cant change factions unless in the editor and its quite a pain so if you add that it will be great its self explaintory in the scenario in workshop
Gamemode 2 team deathmatch with random spawns in Square you choose with this square is and teams will randomly spawn in this square and also adding something like hardpoint from cod to it is also really great random spawn will make it more interesting because its just a square where enemies and friendlys will randomly spawn in a random location and you can adjust of big the square is
Gamemode 3 something like squad or battlefield 2 teams have main bases 1 - 3 flags and 2 teams try to capture them and its based of tickets the first team to get there tickets bleed out they lose and adding an option making you add an advantage to enemies spawning
Gamemode 4 like in insurgency Sandstorm you Have to Capture a building or house etc A to F and then defend it from enemies for 3 to 4 mins and then move one to the next objective and make you also choose in the map where you like the random houses and objective to be
Gamemode 5 domination Self Expliantory
Gamemode 6 vehicles warfare like in war thunder tanks or armored only
Gameplay Improve 1 add an enemy line if the player cross he will get 15 seconds to return to friendly lines or he will be teleported
Gameplay Improve 2 add random AI Spawn as an option
Gameplay Improve 3 can you add that you can adjust of big the circle to capture in Push Gamemode
thats it i hope you do these things cause ris is like my fav scenario