Open Skandarella opened 3 years ago
I think the door, new background and remapped cos file are now compatible with each other. Could you please try and remake the agent and test it? (https://creatures.wiki/Jagent is really good for compiling and decompiling agents).
I opened the Albia Lost Places script.cos and inset the room data from the new .cos file. Didn´t work:
The problems seems to be the position of the door because i completely remapped the room and its positions. The door appears, but disappears if pushed. The room can be entered via ramdom teleporter, the problem seems to be door related because of my remapping.
Can you please confirm which version of ALPdoor.cos you're using? (see https://github.com/Skandarella/Albia-Lost-Places-Metaroom/commit/54be3117b752ca82b9bfd10457e26336ecb3e671 for diff) Please also check VirtualStore ( https://creatures.wiki/VirtualStore ) for conflicting versions. The door works fine for me in the remapped world, but I'm not using the agent I made, just the pieces.
I used the data from this release: https://github.com/Skandarella/Albia-Lost-Places-Metaroom/releases/tag/v0.2-alpha I extracted the agent file with Jagent
I must have made a mistake with that agent file, sorry! I think I've fixed the PRAY file, though.
Door has to be made compatible with new background (Albia lost PlacesC13.blk ) and remapped .cos file (AlbiaLostPlacesV2.cos ) / Agent has to be modified