I created a custom version of the Apprentice for my script, and noticed I couldn't use it in the Pocket Grimoire. I discovered it's because of the "id" having an "underscore" in it "apprentice_dp".
The same goes for non-traveller custom characters on this script. ("ojo_dp", "mastermind_dp", etc), although slightly differently.
For the traveller, nothing happens when you click (the window stays there). For the non-traveller, you can click them and the window closes, but no token appears.
Clear your cache (Click Clear Cache > Clear Cache)
Select the custom edition: (Select edition > Custom Script > upload a custom script, select the "Delirium%20Promenade.json" file)
Click "Add traveller" and click the apprentice
Expected Outcome The custom version of the Traveller should be added to the Grimoire
Actual Outcome Nothing happens
Here is the full character:
{
"id": "apprentice_dp",
"name": "Apprentice",
"image": [
"https://botc.app/assets/apprentice-Dq5aGiYi.webp",
"https://botc.app/assets/apprentice_g-qVS2q4bN.webp",
"https://botc.app/assets/apprentice_e-BEpvFWvS.webp"
],
"team": "traveler",
"firstNight": 1,
"firstNightReminder": "Show the Apprentice the 'You are' card, then a Townsfolk or Minion token. In the Grimoire, replace the Apprentice token with that character token, and put the Apprentice's 'Is the Apprentice' reminder by that character token.",
"remindersGlobal": [
"Is The Apprentice"
],
"setup": false,
"ability": "On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).",
"jinxes": [
{
"id": "marionette_dp",
"reason": "The Apprentice with the Marionette ability thinks they are good and have gained a Townsfolk ability."
}
],
"special": [
{
"type": "reveal",
"name": "replace-character"
}
]
},
I created a custom version of the Apprentice for my script, and noticed I couldn't use it in the Pocket Grimoire. I discovered it's because of the "id" having an "underscore" in it "apprentice_dp".
The same goes for non-traveller custom characters on this script. ("ojo_dp", "mastermind_dp", etc), although slightly differently. For the traveller, nothing happens when you click (the window stays there). For the non-traveller, you can click them and the window closes, but no token appears.
Steps to Reproduce
Expected Outcome The custom version of the Traveller should be added to the Grimoire Actual Outcome Nothing happens
Here is the full character: