Open pgrimaud opened 10 years ago
My long term plan is a minimax based approach, combined with a evolutionary algorithm for tweaking fitness configuration variables, implemented via a sandbox simulator (for evaluating the output game configurations, via the tweaked fitness variables).
In short, an AI which tries everything out in a simulator, testing the output game configuration for 'greatness', picking the best one.
Until then, which means, until the bot is actually stable, I'll just go with a statically coded AI routine.
I do like the idea of separating library/utility scrips and the actual AI scrips. I also like the idea of having multiple scripts supported, and have these be selectable by the user. However I'm not going to work on this, until there are more than one AI for the bot.
Opening, to avoid forgetting about it.
I don't know if you plan to let the user choose the AI script?
What do you think about :
Then the user can download or add differents AI scripts and manage it.