When the "new graphics engine" is being used, face-me component transforms are not updated after camera view change. This is true for both the ruby and c api.
Steps to reproduce
The following example is meant to work with the default template that includes the "Teddy" face me component. Simply ensure the "new graphics engine" is the current engine and copy paste:
I understand that supporting this old behavior will likely have performance implications for SketchUp. If this is the case I would suggest sharing the face me component transform algorithm so 3rd parties can continue to support this feature
Version
Description
When the "new graphics engine" is being used, face-me component transforms are not updated after camera view change. This is true for both the ruby and c api.
Steps to reproduce
The following example is meant to work with the default template that includes the "Teddy" face me component. Simply ensure the "new graphics engine" is the current engine and copy paste:
notes
I understand that supporting this old behavior will likely have performance implications for SketchUp. If this is the case I would suggest sharing the face me component transform algorithm so 3rd parties can continue to support this feature