Open LItterBoy-GB opened 4 months ago
For the record, I'm attaching the test file packages in a zip file here.
Hm.. I would need to dig into this to understand what is going on.
However, Method 2 is using texture writer. When using that to obtain UVs via UVHelper you might get different UVs if the texture is not affine (distorted). Though I don't think that's a factor here. Just something to beware of that many aren't.
When using that to obtain UVs via UVHelper you might get different UVs if the texture is not affine (distorted).
Is it possible to directly supplement the API and obtain the transformation from UV to World?
C api have same question.
Logged as: SKEXT-4204
Bug Reports
The direction obtained may be incorrect in some cases. The texture directions of the two faces are consistent, but the calculated vectors differ by 90 degrees. I got the same result using method one on the last two faces, and the same result using method two on the first two faces.
tets.skp
Method1
Method2