Open klusark opened 8 years ago
Hey klusark, this is very impressive, and I like it. It might be kinder to merge it into a branch than into master
, so we can keep the currently-functional map generation system until your version surpasses it for when we update upload.farm with some other features we're working on though.
I think it's a good idea worth pursuing.
This is a significantly better way to render the farm base than currently have, definitely continue with it.
I have just pushed a fix for the hoe dirt not connecting correctly when using the unedited game assets. I'll get your code working locally and see if I can give you a hand with some of the other errors.
There's a few issues still remaining, but I wanted to get feedback to make sure you like the idea before putting more time into it.
There's two main parts to this
To extract the files from the game I used https://github.com/Draivin/XNBNode
There are a few issues:
The main advantage with this is that you don't need to manually extract maps, especially if they change in the future, and furthermore, this should make it a lot easier to implement rendering of the player's house.
Here's how the current version of the website renders my farm:
Here's the same farm with my changes: