I'm getting an odd error when I try to run the app about how an asset file doesn't exist. The asset in question changes when I run the app (sometimes it's summer, sometimes winter, etc.), and it definitely exists. š¤ Here's my backtrace:
% SDV_APP_SETTINGS=development FLASK_APP=runserver.py flask run
* Serving Flask app "runserver.py"
* Environment: production
WARNING: Do not use the development server in a production environment.
Use a production WSGI server instead.
* Debug mode: off
2019-02-17 13:22:19,803 [INFO] UploadFarm.init - Creating flask app...
2019-02-17 13:22:19,804 [INFO] UploadFarm.init - Config name not supplied, searching environment
2019-02-17 13:22:19,804 [INFO] UploadFarm.init - Config name set to: development
2019-02-17 13:22:19,804 [INFO] UploadFarm.init - Initialising extensions
2019-02-17 13:22:19,817 [INFO] UploadFarm.init - Application set to use Postgres
Traceback (most recent call last):
File "/usr/local/bin/flask", line 11, in <module>
sys.exit(main())
File "/usr/local/lib/python3.7/site-packages/flask/cli.py", line 894, in main
cli.main(args=args, prog_name=name)
File "/usr/local/lib/python3.7/site-packages/flask/cli.py", line 557, in main
return super(FlaskGroup, self).main(*args, **kwargs)
File "/usr/local/lib/python3.7/site-packages/click/core.py", line 717, in main
rv = self.invoke(ctx)
File "/usr/local/lib/python3.7/site-packages/click/core.py", line 1137, in invoke
return _process_result(sub_ctx.command.invoke(sub_ctx))
File "/usr/local/lib/python3.7/site-packages/click/core.py", line 956, in invoke
return ctx.invoke(self.callback, **ctx.params)
File "/usr/local/lib/python3.7/site-packages/click/core.py", line 555, in invoke
return callback(*args, **kwargs)
File "/usr/local/lib/python3.7/site-packages/click/decorators.py", line 64, in new_func
return ctx.invoke(f, obj, *args, **kwargs)
File "/usr/local/lib/python3.7/site-packages/click/core.py", line 555, in invoke
return callback(*args, **kwargs)
File "/usr/local/lib/python3.7/site-packages/flask/cli.py", line 767, in run_command
app = DispatchingApp(info.load_app, use_eager_loading=eager_loading)
File "/usr/local/lib/python3.7/site-packages/flask/cli.py", line 293, in __init__
self._load_unlocked()
File "/usr/local/lib/python3.7/site-packages/flask/cli.py", line 317, in _load_unlocked
self._app = rv = self.loader()
File "/usr/local/lib/python3.7/site-packages/flask/cli.py", line 372, in load_app
app = locate_app(self, import_name, name)
File "/usr/local/lib/python3.7/site-packages/flask/cli.py", line 235, in locate_app
__import__(module_name)
File "/Users/cheshire137/code/Sketchy502/SDV-Summary/runserver.py", line 13, in <module>
from sdv import app
File "/Users/cheshire137/code/Sketchy502/SDV-Summary/sdv/__init__.py", line 156, in <module>
import sdv.imageDrone # noqa
File "/Users/cheshire137/code/Sketchy502/SDV-Summary/sdv/imageDrone.py", line 14, in <module>
from sdv.imagegeneration.avatar import generateAvatar
File "/Users/cheshire137/code/Sketchy502/SDV-Summary/sdv/imagegeneration/avatar.py", line 5, in <module>
from .assets import loadAvatarAssets
File "/Users/cheshire137/code/Sketchy502/SDV-Summary/sdv/imagegeneration/assets.py", line 21, in <module>
for season in SEASONS
File "/Users/cheshire137/code/Sketchy502/SDV-Summary/sdv/imagegeneration/assets.py", line 21, in <dictcomp>
for season in SEASONS
File "/usr/local/lib/python3.7/site-packages/PIL/Image.py", line 2477, in open
fp = builtins.open(filename, "rb")
FileNotFoundError: [Errno 2] No such file or directory: 'sdv/assets/farm/summer_outdoorsTileSheet.png'
And here's the contents of that directory, showing that sdv/assets/farm/summer_outdoorsTileSheet.png does exist:
code/Sketchy502/SDV-Summary at wonderland (master ā)
% ls sdv/assets/farm/
buildings spring_outdoorsTileSheet.png winter_outdoorsTileSheet.png
fall_outdoorsTileSheet.png summer_outdoorsTileSheet.png
grass trees
The only thing I can think of is that I haven't put all the asset files in the sdv/assets/ directory yet, and maybe this error message is misleading in that it says the summer tile sheet isn't there, when really it's a different asset that isn't there that it expects. Any thoughts?
I'm getting an odd error when I try to run the app about how an asset file doesn't exist. The asset in question changes when I run the app (sometimes it's summer, sometimes winter, etc.), and it definitely exists. š¤ Here's my backtrace:
And here's the contents of that directory, showing that sdv/assets/farm/summer_outdoorsTileSheet.png does exist:
The only thing I can think of is that I haven't put all the asset files in the sdv/assets/ directory yet, and maybe this error message is misleading in that it says the summer tile sheet isn't there, when really it's a different asset that isn't there that it expects. Any thoughts?