Closed Hexiph closed 1 year ago
Try this: stop the server entirely delete manually modpack-content.json from /automodpack/host-modpack/ on server and start the server again
same issue :/ i fully deleted it and restarted the server
ah alright, i think what i've typed worked, but modpack hash didn't change because of how generating logic works, could you now delete /automodpack/modpacks/ folder from client?
or just change any file/remove/add on server's modpack and regenerate it by executing /automodpack generate
ah alright, i think what i've typed worked, but modpack hash didn't change because of how generating logic works, could you now delete /automodpack/modpacks/ folder from client?
ive done this multiple times but will try to /automodpack generate
/automodpack generate didnt fix anything
alright, i pushed new commit with remove of generation optimization, in 5 minutes build should be ready to download, could you try this? There will be generated Artifacts.zip and in it, versioned folders with new mod jars https://github.com/Skidamek/AutoModpack/actions/runs/5360267423
k thanks
The new jars crash the server but are loaded fine on the client
heres the log if you need it latest.log
The new jars crash the server but are loaded fine on the client
Try running server without the jar with "sources" in its name. Server loads fine this way for me, fabric 1.20 - However, clients still have to manually update to the manual installation of 3.3.5 in order to join which.. isnt optimal.
The new jars crash the server but are loaded fine on the client
Try running server without the jar with "sources" in its name. Server loads fine this way for me, fabric 1.20 - However, clients still have to manually update to the manual installation of 3.3.5 in order to join which.. isnt optimal.
and actually now realizing too, it will download/update the mods once, if you were to change something again and restart it wont. So there's still some key issue here.
The new jars crash the server but are loaded fine on the client
Try running server without the jar with "sources" in its name. Server loads fine this way for me, fabric 1.20 - However, clients still have to manually update to the manual installation of 3.3.5 in order to join which.. isnt optimal.
weird i did that and it crashed
The new jars crash the server but are loaded fine on the client
Try running server without the jar with "sources" in its name. Server loads fine this way for me, fabric 1.20 - However, clients still have to manually update to the manual installation of 3.3.5 in order to join which.. isnt optimal.
and actually now realizing too, it will download/update the mods once, if you were to change something again and restart it wont. So there's still some key issue here.
what version of fabric were you using
released 3.3.5 should fix all of this
Write message here if this doesn't work again, i will reopen the issue
It's still broken. It says that it downloads it, but nothing actually appears in the mods folder. And if you join the server after it has "downloaded" mods, it let's you right in as if they actually have been installed.
Could you send yours server's modpack-content.json?
What's going on... lol
You don't need to send, working on it
Hopefully finally fixed in 3.3.6
Ok now. Re-download latest jar if you have downloaded previous 3.3.6 sorry lol
I dont know if this should be put as its own issue but the same bug is occuring for the config files (it says it downloads them but they never change in game)
If you have steps to reproduce that, please make a new issue
yeah sure
Bug description
When i join my server all the mods will be installed fine, but once i restart the game none of the mods get put into the mods folder. All my config files are imported fine and the modpack-content file saves all the mods but no mods folder is created within the automodpack folder and no mods are applied to the game.
Steps to reproduce
Expected behavior
After it says "An update has been downloaded for your modpack!" and you restart your game all the mods should be added and you should be able to join the server without issues
Actual behavior
After it says "An update has been downloaded for your modpack!" and i restart my game i try joining the server to be met with "Recieved 254 registry entries that are unknown to this client. This is usually caused by a mismatched mod set between client and server." And when looking at mods folder i find no mods except automodpack
Relevant logs
Client: latest.log Server: latest.log
Minecraft version & Mod Loader
1.19.4
Operating system
Windows 11
AutoModpack version
3.3.4
Other information
No response
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