Skidamek / AutoModpack

Enjoy a seamless modpack installation process and effortless updates with a user-friendly solution that simplifies management, making your gaming experience a breeze.
https://modrinth.com/mod/automodpack
GNU Lesser General Public License v3.0
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[Forge 1.20.1] Entity sound effects are INCORRECT / randomized #166

Closed MrKashew closed 3 months ago

MrKashew commented 10 months ago

Bug description

Attached video of evidence https://streamable.com/0ox9k2 Log (client): https://mclo.gs/lB2Yxzh Logs (server): debug.log latest.log

Seems the networking API (Forgified Fabric API) is handling in game networking as well? Perhaps a bug on this end, otherwise cannot see the scope of this mod affecting the gameplay like so as it should only affect mod synchronization Removing Automodpack fixes for me so I know issue is with the mod sadly (using 3.4.4 currently as 3.4.5 doesn't work for me due to this issue #162)

Steps to reproduce

Run server with the mods detailed in log (here is clientside .rar, server is same minus the "clientside" folder) https://drive.google.com/file/d/1grCpgm2DYZVGIos3VNz3ssrjB_wHDMSI/view?usp=sharing Join as client after synchronization

Expected behavior

No response

Actual behavior

No response

Relevant logs

No response

Minecraft & Mod Loader versions

1.20.1, Forge 47.1.43

Minecraft launcher

Prism

Operating system

Windows 10

AutoModpack version

3.4.4

Other information

No response

Check list

MrKashew commented 10 months ago

A few times this is happening for me with clientside mods (when only on client) and at other time with bothside mods e.g. EvilCraft

Skidamek commented 9 months ago

Could you try with latest build? https://github.com/Skidamek/AutoModpack/actions/runs/6126072400 Make sure to use forge 47.1.3

MrKashew commented 9 months ago

Bug is still occuring (Forge 47.1.3 on 1.20.1)

Evidence: https://streamable.com/drioqi Modpack used for replication: https://drive.google.com/file/d/1UE4yVYmhR90DZXByB73IytaGSms6wWdi/view?usp=sharing

Skidamek commented 9 months ago

Could you try instead of automodpack, install just FFAPI to your mods and check if this bug still occurs? If so, it will be good to report this issue to them

MrKashew commented 8 months ago

@Skidamek I finally got around to it (had to fix some mod incompatibilities with newer versions of AMP and FFAPI) I can confirm, on latest AMP I am having the sound bug On latest FFAPI I am not having the sound bug

MrKashew commented 8 months ago

confirmed this is present on 3.5.2

Skidamek commented 3 months ago

Should be fixed in 4.0.0 beta 1 Let me know then i will reopen the issue