Closed MrKashew closed 3 months ago
A few times this is happening for me with clientside mods (when only on client) and at other time with bothside mods e.g. EvilCraft
Could you try with latest build? https://github.com/Skidamek/AutoModpack/actions/runs/6126072400 Make sure to use forge 47.1.3
Bug is still occuring (Forge 47.1.3 on 1.20.1)
Evidence: https://streamable.com/drioqi Modpack used for replication: https://drive.google.com/file/d/1UE4yVYmhR90DZXByB73IytaGSms6wWdi/view?usp=sharing
Could you try instead of automodpack, install just FFAPI to your mods and check if this bug still occurs? If so, it will be good to report this issue to them
@Skidamek I finally got around to it (had to fix some mod incompatibilities with newer versions of AMP and FFAPI) I can confirm, on latest AMP I am having the sound bug On latest FFAPI I am not having the sound bug
confirmed this is present on 3.5.2
Should be fixed in 4.0.0 beta 1 Let me know then i will reopen the issue
Bug description
Attached video of evidence https://streamable.com/0ox9k2 Log (client): https://mclo.gs/lB2Yxzh Logs (server): debug.log latest.log
Seems the networking API (Forgified Fabric API) is handling in game networking as well? Perhaps a bug on this end, otherwise cannot see the scope of this mod affecting the gameplay like so as it should only affect mod synchronization Removing Automodpack fixes for me so I know issue is with the mod sadly (using 3.4.4 currently as 3.4.5 doesn't work for me due to this issue #162)
Steps to reproduce
Run server with the mods detailed in log (here is clientside .rar, server is same minus the "clientside" folder) https://drive.google.com/file/d/1grCpgm2DYZVGIos3VNz3ssrjB_wHDMSI/view?usp=sharing Join as client after synchronization
Expected behavior
No response
Actual behavior
No response
Relevant logs
No response
Minecraft & Mod Loader versions
1.20.1, Forge 47.1.43
Minecraft launcher
Prism
Operating system
Windows 10
AutoModpack version
3.4.4
Other information
No response
Check list