Skidamek / AutoModpack

Enjoy a seamless modpack installation process and effortless updates with a user-friendly solution that simplifies management, making your gaming experience a breeze.
https://modrinth.com/mod/automodpack
GNU Lesser General Public License v3.0
90 stars 29 forks source link

Don't work sync files via AutoModpack and custom folder for client modpack version. #202

Closed KubisonFromKDE closed 3 months ago

KubisonFromKDE commented 5 months ago

Bug description

Don't work AutoModpack on my server. Everything is described in the other sections, so it would be pointless to write it several times.

The modpack is intentionally split into a server version and a client version, due to technical difficulties and other reasons.

Steps to reproduce

In the server directory I have a client version of my own modpack which contains all the necessary files for the client (mods, configs, etc.).

Expected behavior

I created a folder in the server directory called "modpack" and the folder contains the client version of modpack. As I expected, the plugin should synchronize the contents of the "modpack" folder with the client's ".minecraft" folder. So what the "modpack" folder contains (for example: mods, configs, etc), the mod should make the contents sync with the ".minecraft" folder.

Why is the "modpack" folder in the server directory? Simple. I need to upload somebody's client version of the modpack.

Actual behavior

01

02

03

Relevant logs

https://mclo.gs/c2kajT8

Minecraft & Mod Loader versions

1.20.1 fabric 0.14.25

Minecraft launcher

Vanilla Minecraft Launcher

Operating system

Client: Windows 10, Server: Linux (Synology DSM, docker)

AutoModpack version

3.5.2 (latest)

Other information

You can write me here or on my discord 11th_doctor.

Btw this mod has good features. Keep it up.

Check list

TatleCat commented 5 months ago

Yes, I need a separate mod package for the client

Skidamek commented 5 months ago

modpack directory should be in /automodpack/ directory

Skidamek commented 5 months ago

It shouldn't save null anyway

Skidamek commented 3 months ago

Hopefully fixed in 4.0.0 beta 1!