Enjoy a seamless modpack installation process and effortless updates with a user-friendly solution that simplifies management, making your gaming experience a breeze.
AutoModpack doesn't require new separate port anymore, by default it injects into minecraft network IO (configurable)
Downloads should be faster and should be less resource intensive.
Reduced a lot requests to Modrinth and CurseForge API's.
Modpack generation should be faster.
Switched from Preloading Tricks to our own implementation due to requiring more invasive code.
Switched from fabric-networking-api-v1 to our implementation based of that API but made that it injects before it and we no longer need to worry about other mods kicking us from server before letting download a modpack - previously we were dealing with that by disabling those kicks by key words which wasn't great solution...
Switched from using Forgified Fabric API in forge version to our own implementations allowing me to port to different forge versions.
Support for other forge minecraft versions like 1.18.2, 1.19.2 and neoforge 1.20.2, 1.20.4!
New wildcard, now you can use ! to exclude some file in syncedFiles.
Removed excludeSyncedFiles from config.
Mods are now only stored inside automodpack folders.
Fixed a lot of issues.
More modular gradle setup.
Known issues:
Quilt build is not ready
Auto excluding server side mods doesn't do anything
Changes
!
to exclude some file insyncedFiles
.excludeSyncedFiles
from config.Known issues: