Closed siuank closed 1 year ago
the same problems in many modules, such as Speed Velocity and so on
Best Client BIG W!
also i completely agree making the player jump instead of just changing motionY (for a jump) is far better
正确的,不理解fdp为什么不直接jump还要motionY如果有jumpboost直接去世并且vulcan好像能检测
正确的,不理解fdp为什么不直接jump还要motionY如果有jumpboost直接去世并且vulcan好像能检测
算是LiquidBounce的问题吧 FDP直接用下来就没动过了
It's fixed on JumpVelocity
It's fixed on JumpVelocity
fdp不是早修复了吗,现在有jump和Motion
in Criticals - MotionCriticals - jump
but it can be detected by the following code in the server:
because the correct motion should be 0.42F (float instead of double) but the best way is
mc.thePlayer.jump()
, instead ofmc.thePlayer.motionY() = 0.42f.toDouble()