Open ghost opened 11 years ago
About what skill u say?
I'm pretty sure he means mostly all the skills that inhibit player control, I agree that there should definitely be a cap on the duration of movement / control impairing effects on the higher settings. An example would be Dragon Tail for dragon knight (it's not fun sitting there being stunned for 16+ seconds.)
Like koone said, I'm talking about all skills that implies crowd control. I just got craggy exterior from tiny, and with 100% of stun they were all the time stunned, having hood I was the tankiest invulnerable shit ever
okay, fixed, now stun have special factor 0.75 (like (3s * x3) * 0.75) and cap is 2s * x3! were x3 is mult facrot
Fix neutral thunderclap+centaurstun please. Permastunned. Also slows suck 0.o
Also illusions crash EVERYTHING. Mantastyle or rune.
I think neutrals skills must boost too. Or do you mean something else?
Also illusions crash EVERYTHING. Mantastyle or rune. > I can not reproduce this bug, are you sure that this is because of my plugin? mb it is "Better OMG" problem?
what mult factor was set and what other plugin was been setup?
Was playing x5 -dm random omg, KOTL's illuminate crashed the game while he was spawncamping us. Might be related to the size of the AOE, as it seems to hit half the map.
i test this spell, all ok, mb its "random omg" bug???
Spectres desolate. The range of radius for the ally check gets multiplied, making this skill worse. Instead of the 325 it becomes 975 for x3. Maybe divide it by the number? Or just leave it be.
if (slot < 0 || slot > 3)
{
client.printToChat("Wrong format, use a value between 1 and 4.");
return;
}
But some heroes have 5 or even 6 slots.
typo? heaLth_regen ["broodmother_spin_web.heath_regen", "inc"],
Can you make the duration of stuns to be normal? At 5x you can't do anything you're perma stunned, even at 2x the duration is way to long.