SkippZzMods / BombusApisBee

BombusApisBee, A mod for TModLoader
0 stars 0 forks source link

Call of The Stars "star" projectile multiplayer bug causes stars to multiply infinitely and persist on the screens of clients other than the user. #1

Open Roboticy3 opened 2 years ago

Roboticy3 commented 2 years ago

I just crafted Call of The Stars in my friend's Calamity server, we quickly realized a single fire of the weapon would require a re-host. The stars fired from the weapon create no issue for the person firing it, but everybody else on the server sees the stars infinitely replicating on their screen.

Recreating this bug should be as simple as using Call of the Stars on a multiplayer server, we tried with multiple different users and the bug happened every time.

Players can move and teleport anywhere on the map and the stars will still be simulated, decreasing framerates to unplayable levels. The stars do not, under any circumstance, despawn, and generate a noise. We have determined that this is an absolutely hilarious as a server crashing tool (up there with ultimate battler on a frost moon). But, I'm really enjoying this mod, and if it weren't for this bug the Call of the Stars would be my main weapon for directly post moonlord, so I think its a shame I can't use it in multiplayer.

Are there any forums you would rather be seeing bug reports like this? I got here from the forum on terraria's website (https://forums.terraria.org/index.php?threads/the-terraria-bee-mod-bombusapis.109431/) because I didn't see a place there to report bugs.

SkippZzMods commented 2 years ago

I see, I think I may have missed a check so that the projectiles only spawn on the person who fired the weapon, it shouldn't be too hard of a fix. However, I just noticed this since the best place to report bugs would be the discord server, where I am the most active, i'll have an update out by the end of this week.

On Sun, May 22, 2022 at 8:13 PM Pablo Ibarz @.***> wrote:

I just crafted Call of The Stars in my friend's Calamity server, we quickly realized a single fire of the weapon would require a re-host. The stars fired from the weapon create no issue for the person firing it, but everybody else on the server sees the stars infinitely replicating on their screen.

Recreating this bug should be as simple as using Call of the Stars on a multiplayer server, we tried with multiple different users and the bug happened every time.

Players can move and teleport anywhere on the map and the stars will still be simulated, decreasing framerates to unplayable levels. The stars do not, under any circumstance, despawn, and generate a noise. We have determined that this is an absolutely hilarious as a server crashing tool (up there with ultimate battler on a frost moon). But, I'm really enjoying this mod, and if it weren't for this bug the Call of the Stars would be my main weapon for directly post moonlord, so I think its a shame I can't use it in multiplayer.

Are there any forums you would rather be seeing bug reports like this? I got here from the forum on terraria's website ( https://forums.terraria.org/index.php?threads/the-terraria-bee-mod-bombusapis.109431/) because I didn't see a place there to report bugs.

— Reply to this email directly, view it on GitHub https://github.com/SkippZzMods/BombusApisBee/issues/1, or unsubscribe https://github.com/notifications/unsubscribe-auth/AWNADOP3M6YWX52TQ64PGWTVLLER7ANCNFSM5WUEK4EA . You are receiving this because you are subscribed to this thread.Message ID: @.***>