Skippeh / SatisfactoryHelper

A QoL mod for Satisfactory using SatisfactoryModding api at https://github.com/satisfactorymodding
GNU General Public License v3.0
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U6 crash when searching in F2 menu #10

Closed Skippeh closed 2 years ago

Skippeh commented 2 years ago

Satisfactory Helper doesn't prevent U6 experimental from working but if you open the F2 menu and type anything in the search bar, the game crashes (crash file seen a few lines above).

Version: 200661, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes

Fatal error: [File:D:/ws/SB-220602145101-842/UE4/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp] [Line: 1308] Failed to find function UpdateStyle in Widget_InventorySlot_C /Engine/Transient.FGGameEngine_2147482458:FGGameInstance_2147482444.Widget_InventorySlot_C_2147466871

FactoryGame_CoreUObject_Win64_Shipping!UObject::FindFunctionChecked() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1308]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2989]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2870]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992]
FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemSlotGridBase::ConstructSlotWidget() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Intermediate\Build\Win64\FactoryGame\Inc\SatisfactoryHelper\ItemSlotGridBase.gen.cpp:104]
FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemSlotGridBase::ClearAndAddItemAmounts() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\UI\Partials\ItemSlotGridBase.cpp:68]
FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemSlotGridBase::execClearAndAddItemAmounts() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Intermediate\Build\Win64\FactoryGame\Inc\SatisfactoryHelper\ItemSlotGridBase.gen.cpp:33]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:998]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2870]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2870]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2870]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992]
FactoryGame_SatisfactoryHelper_Win64_Shipping!USHItemInfo::OnDescriptorSet() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Intermediate\Build\Win64\FactoryGame\Inc\SatisfactoryHelper\SHItemInfo.gen.cpp:113]
FactoryGame_SatisfactoryHelper_Win64_Shipping!USHItemInfo::SetItemDescriptor() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\UI\ItemInfos\SHItemInfo.cpp:30]
FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemsWindowWidgetBase::UpdateInfoPanels() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\UI\ItemsWindowWidgetBase.cpp:212]
FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemsWindowWidgetBase::UpdateItemView() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\UI\ItemsWindowWidgetBase.cpp:200]
FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemsWindowWidgetBase::execUpdateItemView() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Intermediate\Build\Win64\FactoryGame\Inc\SatisfactoryHelper\ItemsWindowWidgetBase.gen.cpp:75]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:998]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992]
FactoryGame_CoreUObject_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
FactoryGame_CoreUObject_Win64_Shipping!FCallDelegateHelper::CallMulticastDelegate() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3046]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992]
FactoryGame_UMG_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
FactoryGame_UMG_Win64_Shipping!UEditableTextBox::HandleOnTextChanged() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\UMG\Private\Components\EditableTextBox.cpp:196]
FactoryGame_UMG_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UWidgetAnimationPlayCallbackProxy,void __cdecl(UUMGSequencePlayer &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611]
FactoryGame_Slate_Win64_Shipping!SEditableTextBox::OnEditableTextChanged() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableTextBox.cpp:442]
FactoryGame_Slate_Win64_Shipping!TBaseSPMethodDelegateInstance<0,FSlateApplication,0,void __cdecl(FDisplayMetrics const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:309]
FactoryGame_Slate_Win64_Shipping!FSlateEditableTextLayout::EndEditTransaction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp:3012]
FactoryGame_Slate_Win64_Shipping!FSlateEditableTextLayout::HandleKeyChar() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp:857]
FactoryGame_Slate_Win64_Shipping!SEditableText::OnKeyChar() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableText.cpp:194]
FactoryGame_Slate_Win64_Shipping!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FCharacterEvent,<lambda_3d2f0b853d4663470aa81dfa3547ac58> >() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:387]
FactoryGame_Slate_Win64_Shipping!FSlateApplication::ProcessKeyCharEvent() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4211]
FactoryGame_Slate_Win64_Shipping!FSlateApplication::OnKeyChar() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4185]
FactoryGame_ApplicationCore_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1930]
FactoryGame_ApplicationCore_Win64_Shipping!FWindowsApplication::DeferMessage() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2642]
FactoryGame_ApplicationCore_Win64_Shipping!FWindowsApplication::ProcessMessage() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1854]
FactoryGame_ApplicationCore_Win64_Shipping!FWindowsApplication::AppWndProc() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:878]
user32
user32
FactoryGame_ApplicationCore_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4817]
FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll