Closed Skippeh closed 2 years ago
Satisfactory Helper doesn't prevent U6 experimental from working but if you open the F2 menu and type anything in the search bar, the game crashes (crash file seen a few lines above).
Version: 200661, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes Fatal error: [File:D:/ws/SB-220602145101-842/UE4/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp] [Line: 1308] Failed to find function UpdateStyle in Widget_InventorySlot_C /Engine/Transient.FGGameEngine_2147482458:FGGameInstance_2147482444.Widget_InventorySlot_C_2147466871 FactoryGame_CoreUObject_Win64_Shipping!UObject::FindFunctionChecked() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1308] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2989] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2870] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992] FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemSlotGridBase::ConstructSlotWidget() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Intermediate\Build\Win64\FactoryGame\Inc\SatisfactoryHelper\ItemSlotGridBase.gen.cpp:104] FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemSlotGridBase::ClearAndAddItemAmounts() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\UI\Partials\ItemSlotGridBase.cpp:68] FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemSlotGridBase::execClearAndAddItemAmounts() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Intermediate\Build\Win64\FactoryGame\Inc\SatisfactoryHelper\ItemSlotGridBase.gen.cpp:33] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:998] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2870] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2870] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2870] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992] FactoryGame_SatisfactoryHelper_Win64_Shipping!USHItemInfo::OnDescriptorSet() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Intermediate\Build\Win64\FactoryGame\Inc\SatisfactoryHelper\SHItemInfo.gen.cpp:113] FactoryGame_SatisfactoryHelper_Win64_Shipping!USHItemInfo::SetItemDescriptor() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\UI\ItemInfos\SHItemInfo.cpp:30] FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemsWindowWidgetBase::UpdateInfoPanels() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\UI\ItemsWindowWidgetBase.cpp:212] FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemsWindowWidgetBase::UpdateItemView() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\UI\ItemsWindowWidgetBase.cpp:200] FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemsWindowWidgetBase::execUpdateItemView() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Intermediate\Build\Win64\FactoryGame\Inc\SatisfactoryHelper\ItemsWindowWidgetBase.gen.cpp:75] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:998] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992] FactoryGame_CoreUObject_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488] FactoryGame_CoreUObject_Win64_Shipping!FCallDelegateHelper::CallMulticastDelegate() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3046] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992] FactoryGame_UMG_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488] FactoryGame_UMG_Win64_Shipping!UEditableTextBox::HandleOnTextChanged() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\UMG\Private\Components\EditableTextBox.cpp:196] FactoryGame_UMG_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UWidgetAnimationPlayCallbackProxy,void __cdecl(UUMGSequencePlayer &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611] FactoryGame_Slate_Win64_Shipping!SEditableTextBox::OnEditableTextChanged() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableTextBox.cpp:442] FactoryGame_Slate_Win64_Shipping!TBaseSPMethodDelegateInstance<0,FSlateApplication,0,void __cdecl(FDisplayMetrics const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:309] FactoryGame_Slate_Win64_Shipping!FSlateEditableTextLayout::EndEditTransaction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp:3012] FactoryGame_Slate_Win64_Shipping!FSlateEditableTextLayout::HandleKeyChar() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp:857] FactoryGame_Slate_Win64_Shipping!SEditableText::OnKeyChar() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableText.cpp:194] FactoryGame_Slate_Win64_Shipping!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FCharacterEvent,<lambda_3d2f0b853d4663470aa81dfa3547ac58> >() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:387] FactoryGame_Slate_Win64_Shipping!FSlateApplication::ProcessKeyCharEvent() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4211] FactoryGame_Slate_Win64_Shipping!FSlateApplication::OnKeyChar() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4185] FactoryGame_ApplicationCore_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1930] FactoryGame_ApplicationCore_Win64_Shipping!FWindowsApplication::DeferMessage() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2642] FactoryGame_ApplicationCore_Win64_Shipping!FWindowsApplication::ProcessMessage() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1854] FactoryGame_ApplicationCore_Win64_Shipping!FWindowsApplication::AppWndProc() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:878] user32 user32 FactoryGame_ApplicationCore_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130] FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4817] FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169] FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
Satisfactory Helper doesn't prevent U6 experimental from working but if you open the F2 menu and type anything in the search bar, the game crashes (crash file seen a few lines above).