Closed GezginciTR closed 3 years ago
When load save or create new game Process giving error, Game and sml version: Satisfactory Experimental (Epic Games) - CL 153765 - SML v3.1.0
`Version: 153765, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000248
FactoryGame_SatisfactoryHelper_Win64_Shipping!ASHCheatSubsystem::BeginPlay() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\Subsystems\SHCheatSubsystem.cpp:28] FactoryGame_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\actor.cpp:3449] FactoryGame_Engine_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\worldsettings.cpp:246] FactoryGame_FactoryGame_Win64_Shipping!AFGWorldSettings::NotifyBeginPlay() [d:\ws\sb-210421141322-21c\ue4\games\factorygame\source\factorygame\private\fgworldsettings.cpp:228] FactoryGame_Engine_Win64_Shipping!AGameMode::HandleMatchHasStarted() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\gamemode.cpp:239] FactoryGame_Engine_Win64_Shipping!AGameMode::SetMatchState() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\gamemode.cpp:355] FactoryGame_Engine_Win64_Shipping!UWorld::BeginPlay() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\world.cpp:4243] FactoryGame_Engine_Win64_Shipping!UEngine::LoadMap() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\unrealengine.cpp:13023] FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [d:\ws\sb-210421141322-21c\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:29] FactoryGame_Engine_Win64_Shipping!UEngine::Browse() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12228] FactoryGame_Engine_Win64_Shipping!UEngine::TickWorldTravel() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12426] FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\gameengine.cpp:1686] FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-210421141322-21c\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:13] FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4910] FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\launch\private\launch.cpp:169] FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137] FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:268] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll`
I released an update, should work now. Can you confirm?
Works fine thnx
When load save or create new game Process giving error, Game and sml version: Satisfactory Experimental (Epic Games) - CL 153765 - SML v3.1.0
`Version: 153765, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000248
FactoryGame_SatisfactoryHelper_Win64_Shipping!ASHCheatSubsystem::BeginPlay() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\Subsystems\SHCheatSubsystem.cpp:28] FactoryGame_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\actor.cpp:3449] FactoryGame_Engine_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\worldsettings.cpp:246] FactoryGame_FactoryGame_Win64_Shipping!AFGWorldSettings::NotifyBeginPlay() [d:\ws\sb-210421141322-21c\ue4\games\factorygame\source\factorygame\private\fgworldsettings.cpp:228] FactoryGame_Engine_Win64_Shipping!AGameMode::HandleMatchHasStarted() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\gamemode.cpp:239] FactoryGame_Engine_Win64_Shipping!AGameMode::SetMatchState() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\gamemode.cpp:355] FactoryGame_Engine_Win64_Shipping!UWorld::BeginPlay() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\world.cpp:4243] FactoryGame_Engine_Win64_Shipping!UEngine::LoadMap() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\unrealengine.cpp:13023] FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [d:\ws\sb-210421141322-21c\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:29] FactoryGame_Engine_Win64_Shipping!UEngine::Browse() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12228] FactoryGame_Engine_Win64_Shipping!UEngine::TickWorldTravel() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12426] FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\engine\private\gameengine.cpp:1686] FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-210421141322-21c\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:13] FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4910] FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\launch\private\launch.cpp:169] FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137] FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:268] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll`