Skippeh / SatisfactoryHelper

A QoL mod for Satisfactory using SatisfactoryModding api at https://github.com/satisfactorymodding
GNU General Public License v3.0
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Unclickable UI #8

Open Killa4 opened 2 years ago

Killa4 commented 2 years ago

In multipler the UI becomes unclickable. Sometimes I can still search but clicking does nothing. Other times searching deoesnt work either.

https://gyazo.com/99fc0ad14c1781171fff2e7c8ae94c49

Killa4 commented 2 years ago

Also Crashing Constantly with this error when trying to rejoin the multipler server

Version: 176027, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: Yes

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000250

FactoryGame_FactoryGame_Win64_Shipping!TArray<AFGBuildableWire ,TSizedDefaultAllocator<32> >::Append<AFGBuildableWire ,TSizedDefaultAllocator<32> >() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Core\Public\Containers\Array.h:1811] FactoryGame_SatisfactoryHelper_Win64_Shipping!UContentManager::GetAllRecipes() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\Content\ContentManager.cpp:122] FactoryGame_SatisfactoryHelper_Win64_Shipping!UContentManager::FindAllDescriptors() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\Content\ContentManager.cpp:80] FactoryGame_SatisfactoryHelper_Win64_Shipping!UContentManager::execFindAllDescriptors() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Intermediate\Build\Win64\FactoryGame\Inc\SatisfactoryHelper\ContentManager.gen.cpp:40] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:998] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2870] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (cdecl)(UObject ,FFrame &,void )>() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2990] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl)(UObject ,FFrame &,void )>() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992] FactoryGame_SatisfactoryHelper_Win64_Shipping!UItemsWindowWidgetBase::NativeOnInitialized() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\UI\ItemsWindowWidgetBase.cpp:30] FactoryGame_UMG_Win64_Shipping!UUserWidget::Initialize() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:158] FactoryGame_UMG_Win64_Shipping!UUserWidget::CreateInstanceInternal() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1980] FactoryGame_UMG_Win64_Shipping!UUserWidget::CreateWidgetInstance() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1919] FactoryGame_SatisfactoryHelper_Win64_Shipping!AUIManager::BeginPlay() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\UI\UIManager.cpp:17] FactoryGame_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3569] FactoryGame_Engine_Win64_Shipping!AActor::PostActorConstruction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3402] FactoryGame_Engine_Win64_Shipping!AActor::FinishSpawning() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3299] FactoryGame_Engine_Win64_Shipping!AActor::PostSpawnInitialize() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3236] FactoryGame_Engine_Win64_Shipping!UWorld::SpawnActor() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:572] FactoryGame_Engine_Win64_Shipping!UWorld::SpawnActor() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:304] FactoryGame_SatisfactoryHelper_Win64_Shipping!ASHInit::BeginPlay() [D:\UE4_Projects\SatisfactoryMods\SatisfactoryHelper\Plugins\SatisfactoryHelper\Source\SatisfactoryHelper\Private\SHInit.cpp:30] FactoryGame_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3569] FactoryGame_Engine_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:247] FactoryGame_FactoryGame_Win64_Shipping!AFGWorldSettings::NotifyBeginPlay() [D:\ws\SB-211116092526-440\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGWorldSettings.cpp:229] FactoryGame_Engine_Win64_Shipping!AGameStateBase::OnRep_ReplicatedHasBegunPlay() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:196] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992] FactoryGame_Engine_Win64_Shipping!AActor::ProcessEvent() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:917] FactoryGame_Engine_Win64_Shipping!FRepLayout::CallRepNotifies() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\RepLayout.cpp:4380] FactoryGame_Engine_Win64_Shipping!FObjectReplicator::CallRepNotifies() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataReplication.cpp:2028] FactoryGame_Engine_Win64_Shipping!UActorChannel::ProcessBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2897] FactoryGame_Engine_Win64_Shipping!UActorChannel::ReceivedBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2703] FactoryGame_Engine_Win64_Shipping!UChannel::ReceivedSequencedBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:412] FactoryGame_Engine_Win64_Shipping!UChannel::ReceivedNextBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:826] FactoryGame_Engine_Win64_Shipping!UChannel::ReceivedRawBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:510] FactoryGame_Engine_Win64_Shipping!UNetConnection::ReceivedPacket() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:2783] FactoryGame_Engine_Win64_Shipping!UNetConnection::ReceivedRawPacket() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:1316] FactoryGame_OnlineSubsystemUtils_Win64_Shipping!UIpNetDriver::TickDispatch() [D:\ws\SB-211116092526-440\UE4\Engine\Plugins\Online\OnlineSubsystemUtils\Source\OnlineSubsystemUtils\Private\IpNetDriver.cpp:1244] FactoryGame_Engine_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ADefaultPawn,void cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611] FactoryGame_Engine_Win64_Shipping!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:955] FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1337] FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1802] FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\ws\SB-211116092526-440\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16] FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896] FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169] FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll