Closed Sklore closed 8 years ago
Spined devil and dinosaurs done
I'll do Displacer beast and drows next
Small change to death knight
Displacer beast and drow elite warrior done #162
Monodrone, Duodrone, Tridrone, Quadrone, Pentadrone #169
Half Ogre + Water Weird
I'm currently checking which monsters are in which supplement, variant monsters, Adventure League, etc
Slaad Tadpole Red Slaad Blue Slaad Green Slaad Gray Slaad Death Slaad
All Demons done #201
Winged Kobold + Helmed horror #203
Added Arcanaloth, Mezzoloth, Nycaloth, Ultroloth to the list of TODO
Added Remoratz and Orcs #215
Githyanki Warrior Githyanki Knight Githzerai Monk Githzerai Zerth
1.3 is out with enhancements I asked, I'll implement the 8 missing monsters and all spellcasting abilities tomorrow.
PICTURES CANNOT BE INCLUDED IN ANY COMMUNITY FILES
Again Panda, thanks! Your work on these has been incredible. We could do with some more people with your scripting ability!
Stock file looks pretty easy to make, I'll start creating something now.
Spells are so easy to add now :)
Nice!
Based on what I have seen for LW and stuff may want to do something like monsters A-C in one stock file and D-F in another. Just because you get too many monsters in a single .stock file and it tends to really slow HL down. In addition the encounter builder software does not care if we have 1 .stock file or 500....
Ok, i was wondering why they had done it that way. I was going with the theory that they assigned different people to different monsters ;)
Think I've found an error with the Monster Manual. Death Knight is listed as knowing the Hold Person spell (2nd level). He's a lvl 19 Paladin caster. Problem is Hold Person is not actually a Paladin spell. If there a way for me to Bootstrap the spell as an extra lvl 2 spell? I know how to add it as a racial extra but that's not really the same.
This will be the fun part based on what Sklore just found. Had lots of talk about this when we did Pathfinder. You are going to find LOTS of statblock errors like the no Hold Person spell. Do you a) mock it up to match the statblock or b) leave it correct and don't pick the spell?
If you are going to mock it up its where the "Adjustments" come in really handy. Does 5e have one for adding a spell to classes spell list?
There are 3 spell related adjustments.
Add Spell Type to Class - Add entire spell list to a class Change Spell Attribute - Change your spell casting attribute Casting Attribute - Change which attribute a class used for its spellcasting.
Add Spell Type to Class should work in this situation however i dont think its working. The first drop down works but the second just lists no selection.
Well that's not a very useful adjustment. =) Another LW bug report...
So testing quickly that adjustment works for me. Did you add 19 levels of Paladin?
no i didnt. Wont that add a whole heap of stuff to the monster that shouldnt be there?
I guess thats a confusion between Pathfinder and 5e then? In Pathfinder a creature that is a 19th level Paladin gets all the paladin abilities. Just like any race taking class levels.
If 5e is different then whats the reference to the 19th Paladin? Or is that ONLY spells?
Here's an example. The level really only applies to the spells.
Ok. So I see said the blind man to his deaf dog about his retarded son!
Based on what I am seeing in the main for "Death Knight" the "Spellcasting" part of the race is not setup.
Once added that does not solve the issue of the spell (Hold Person). Those current adjustments and the one I added is ONLY going to work with classes. Which this has 'Racial Spells'. Let me see if I can add an adjustment for Racial Spells...
:+1: And your right. I'm finding alot more of these.
I should mention that these spell options i'm filling in as I go through the list. This functionality is new in 1.3.
I suspect that was a new feature of 1.3. Why it was not currently done. I think I remember panda saying that at one point.
In other good news a very simple change to the adjustment I just added will allow it to work for Races or Classes. Going to make that change. Then you can use the adjustment to add one single spell of Hold Person to the Death Knight.
Note: You may wish to do that adjustment on the "Personal" tab instead as it really is a permanent change to match the statblock. Then you could add a note to the "(source)" to say made to match statblock.
Yes, this is a new functionality of 1.3 and I was waiting for it. I'm on leave today so I will try to finish the monsters.
corrected the target for 3 monsters
There is a lot of statblock error still in the monster manual, some are corrected by the 1.1 errata but some are not, usually I have left the correct value but sometime not, depending of what I beleived to be the correct value.
Just discovered that there is a Double skill proficiency tags with new 1.3 SRD, we should remove the scripts and put tag instead
All monsters done, now I will add spellcasting to the one that miss it.
Then will create the dracolich and shadow template
For template, we need LW to do a template tab like in Pathfinder
All spellcasting done
100% complete #259
/round of applause
Just FYI the new equipment in the COM_5ePack_PHB - Monster.user file has equipment that is not source marked....
thnaks, I will mark them. Also I need to remove double skill prof scripts as since 1.3 SRD there is a tag for it. Also need to change the wAttackEff on monsters with DC value as there is mecanics for it to be dynamics, just discovered it when looking at the Dog creature.
The following need to be added:
If you have added one of these monsters please comment below with a link to the file to speed up the process of completing this.
Missing Monsters: 109 Completed:\ 109 % Complete: 100%
Completed: 1.2: 14 monsters Beholder - Added to .stock Death Tyrant - Added to .stock Spectator - Added to .stock Needle Blight - Added to .stock Twig Blight - Added to .stock Vine Blight - Added to .stock Pixie - Added to .stock Hook Horror - Added to .stock Kenku - Added to .stock Quaggoth - Added to .stock Myconid Sprout - Added to .stock Myconid Adult - Added to .stock Myconid Sovereign - Added to .stock Piercer - Added to .stock
1.3: 95 monsters Aarakocra - Added to .stock Banshee - Added to .stock Bugbear Chief - Added to .stock Bullywug - Added to .stock Cambion - Added to .stock Carrion Crawler - Added to .stock Crawling Claw - Added to .stock Cyclops - Added to .stock Death Knight - Added to .stock Note: Spits error if longsword is used 2H Demilich - Added to .stock Demon (Barlgura) - Added to .stock Demon (Chasme) - Added to .stock Demon (Goristro) - Added to .stock Demon (Manes) - Added to .stock Demon (Shadow Demon) - Added to .stock Demon (Yochlol) - Added to .stock Dinosaur (Allosaurus) - Added to .stock Dinosaur (Ankylosaurus) - Added to .stock Dinosaur (Pteranodon) - Added to .stock Devil (Spined Devil) - Added to .stock Displacer Beast - Added to .stock Drow Elite Warrior - Added to .stock Drow Mage - Added to .stock Drow Priestess of Lolth - Added to .stock Monodrone - Added to .stock Duodrone - Added to .stock Tridrone - Added to .stock Quadrone - Added to .stock Pentadrone - Added to .stock Empyrean - Added to .stock Faerie Dragon (6 colors) - Added to .stock Flameskull - Added to .stock Flumph - Added to .stock Fomorian - Added to .stock Fungi (Gas Spore) - Added to .stock Galeb Duhr - Added to .stock Genie (Dao) - Added to .stock Genie (Marid) - Added to .stock Githyanki Warrior - Added to .stock Githyanki Knight - Added to .stock Githzerai Monk - Added to .stock Githzerai Zerth - Added to .stock Gnoll Pack Lord - Added to .stock Gnoll Fang of Yeenoghu - Added to .stock Goblin Boss - Added to .stock Grell - Added to .stock Grick Alpha - Added to .stock Half-Ogre - Added to .stock Helmed Horror - Added to .stock Hobgoblin Captain - Added to .stock Hobgoblin Warlord - Added to .stock Intellect Devourer - Added to .stock Jackalwere - Added to .stock Kobold (Winged) - Added to .stock Kuo-Toa - Added to .stock Kuo-Toa (Archpriest) - Added to .stock Kuo-Toa (Whip) - Added to .stock Lizardfolk (Shaman) - Added to .stock Lizardfolk (King/Queen) - Added to .stock Mephit (Mud) - Added to .stock Mephit (Smoke) - Added to .stock Mind Flayer (still some bugs needs LW) - Added to .stock Bone Naga (2 types) - Added to .stock Nothic - Added to .stock Orc War Chief - Added to .stock Orc Eye of Gruumsh - Added to .stock Orog - Added to .stock Peryton - Added to .stock Quaggoth Spore Servant - Added to .stock Young Remorhaz - Added to .stock Revenant - Added to .stock Fire Snake - Added to .stock Sahuagin Priestess - Added to .stock Sahuagin Baron - Added to .stock Scarecrow - Added to .stock Slaad Tadpole - Added to .stock Red Slaad - Added to .stock Blue Slaad - Added to .stock Green Slaad - Added to .stock Gray Slaad - Added to .stock Death Slaad - Added to .stock Thri-kreen - Added to .stock Troglodyte - Added to .stock Umber Hulk - Added to .stock Water Weird - Added to .stock Yeti - Added to .stock Abominable Yeti - Added to .stock Yuan-Ti Abomination - Added to .stock Yuan-Ti Malison (3 Types) - Added to .stock Yuan-ti Pureblood - Added to .stock Arcanaloth - Added to .stock Mezzoloth - Added to .stock Nycaloth - Added to .stock Ultroloth - Added to .stock Beholder Zombie - Added to *.stock
Initial Creation Complete, Testing, Attacks and Special Abilities Required Dracolich (Adult Blue) (is template) Dragon, Shadow (Young Red) (is template)