Open mikeweyandt opened 9 months ago
I do agree that it feels redundant to replicate a lot of this data, but I also store necessary metadata information about these shortcuts that I am not sure RuneLite would want to include, e.g. associated quest/diary requirements, level requirements, item/money requirements and travel duration (e.g. time spent in a cutscene). Core RuneLite development is almost exclusively bug fixes these days and is not interested in catering to hub plugin developement.
Any thoughts or attempts made in the past on updating runelites view of these shortcuts/etc, and then using those as the source?
As an example to what I mean, updating the data in https://github.com/runelite/runelite/blob/master/runelite-client/src/main/java/net/runelite/client/game/AgilityShortcut.java and https://github.com/runelite/runelite/blob/master/runelite-client/src/main/java/net/runelite/client/plugins/fairyring/FairyRings.java to include what's needed for this plugin.
Just feels a little redundant going through and replicating a lot of that data.