Closed Misio12320 closed 5 years ago
This doesn't really sound like a Skript "feature" as much as it sounds like something you can just code with what Skript already has to offer.
Skript generally tries to integrate things from the BukkitAPI, rather than creating features which can be done within your scripts.
Also to note, where would Skript store this data? (Skript doesn't store data itself)
Skript doesn't store data itself
It does, like last spawned entity and command cooldowns and much more
This isn't something Skript should implement. Skript mostly just acts as a utility interface with the Bukkit API. This would be very easy to implement yourself and that is what you should do if you need it.
Hello. I have a suggestion. What do you think about "cancel first damage" its about when player hit player the first hit going to be canceled, the next one going to damage. Like e.g on first join player must hit something 10 times to damage players. After the 10 0 damage hits the hit will damage. if player haven't hit (entity) 10 times: cancel damage