Open Snow-Pyon opened 7 years ago
All of that could be done, except spawning a human but I don't quite know what you mean, so don't quote me on that. I was planning to add boat support to QuarSK but being able to spawn one in Skript would be better (doesn't mean there won't be boat support though). As for the syntax to spawn item frames, I don't think %entity type%
supports expression, so it would either be having a custom effect, or allow simple spawning of one and add expressions to change data after. Both of them are the same, but the first one requires less Skript code. Same for paintings, a type would be easy to do.
@Syst3ms there is a human entity type, it's like an alias of player, it would be for spawn fake players, NPC or however you want to call it. Anyways, I don't think there will be a support for this in Skript anytime soon such as spawn fake players require some NMS stuff.
What do you mean by %entity type% doesn't support expression
? As far I know the entity type falling %itemtype%
is a thing in Skript.
Spawning a human would require heavy NMS hacks. Other suggestions are good.
Server version: 1.11.2 (recently compiled from BuildTools) Skript versoin: dev24b
I've tried to spawn the following entities but it doesn't seem to be possible:
Humans (this would be kinda hard to implement so I don't care about this one that much).For the item frame would be cool if you can spawn them with an item on it, something like:
or even more if you could select the rotation of the item:
same for paintings, select the painting type like:
Also, some expressions like:
for item frames and:
for paintings would be cool.
And finally for dropped items, something like:
obviously those are just suggestions, be able to spawn them would be more than sufficient.