Open TheLimeGlass opened 1 year ago
Thinking about making a mock of a test fix/change for this but I'm not sure what's the best way to do so, as I can't just rip them out of getRandom
and getAll
as they still have uses to exist inside it, would it be better to add some addition method and if so what would the name even be?
some sort of getRandomItem might suffice
Suggestion
There is currently an issue where
oak sign
would pick either aoak wall sign
or aoak floor sign
. If it picks the oak wall sign, no item will be displayed in the inventory as a wall sign cannot be displayed in an inventory. This is not an aliases issue asoak sign
should represent either oak floor or oak wall signs for proper comparison of block types.We should implement some sorta system to allow
oak sign
to always use the oak floor sign in a gui.Why?
The item isn't displaying in the inventories
Other
Work arounds are instead of defining
oak sign
useoak floor sign
when adding to the inventory.Agreement