Open Skwizzy opened 1 year ago
The way that the GoToPoint calculates the ideal path for the bot to walk on the NavMesh seems to be cutting too close to the corners of a wall which causes problems with the bot being able to get around the corner without sprinting
How to solve this problem? There are many more logs like this.
The way that the GoToPoint calculates the ideal path for the bot to walk on the NavMesh seems to be cutting too close to the corners of a wall which causes problems with the bot being able to get around the corner without sprinting