With the new path distance based logic for the loot scanner, I am noticing some pretty bad lag spikes when searching for loot with a radius of over 125m. The thread is likely being blocked as calculations are being performed, may have to switch this to a coroutine
With the new path distance based logic for the loot scanner, I am noticing some pretty bad lag spikes when searching for loot with a radius of over 125m. The thread is likely being blocked as calculations are being performed, may have to switch this to a coroutine