Open kevinthegreat1 opened 1 month ago
here is a rabbit with max lv (it looks normal for me but strange on github ¯\_(ツ)_/¯)
Is there a way to get the color of the first lore text and apply that to the overlay text?
The get method (last time I used it) returns a string with the clean text instead of the color codes included.
The lore regex method works fine, but since a lot of things in the chocolate factory have levels it could be a bit more generalized to include other things in the CF, such as the time tower, rabbit shrine, etc. Also, this should stop working on max level rabbits since they don't have the next level text in their lore, but I don't have any at max level so I don't know for sure.
I'd suggest parsing the display names instead as well, it would be easier to handle since all items include their current levels in their display names and there's only 2 different formats. With this, you could use a switch for the different slots with the different formats and it should be much easier that way. This is up to you, though.
Originally posted by @Emirlol in https://github.com/SkyblockerMod/Skyblocker/pull/827#pullrequestreview-2166141919
Also maybe make the slot text color match the level color.