SkyeGamesYT / Bookmarklets

A collection of utilities for all kinds of websites!
https://discord.gg/Ct2vdVU5H3
MIT License
42 stars 19 forks source link

Blooket, Multi tool (not mine) #3

Closed BuddyBukaroo closed 1 year ago

BuddyBukaroo commented 1 year ago

the script doesnt activate, and it doesnt show the tab for the script

Please Help!

Blooket MultiTool (Not Mine) <<<<

SkyeGamesYT commented 1 year ago

I'll work on a fix. Thank you!

BuddyBukaroo commented 1 year ago

Yo, So I was messing around n my friends wanted me to play a blooket, I said sure, and I didnt realize that I had a lower version of youre script on my computer, it was the script before this updated one. I used it and everything worked fine, but then I tried youre new scripted, and it didnt work.

On Thu, Apr 20, 2023 at 8:51 AM SkyeGamesYT @.***> wrote:

I'll work on a fix. Thank you!

— Reply to this email directly, view it on GitHub https://github.com/SkyeGamesYT/Bookmarklets/issues/3#issuecomment-1516273479, or unsubscribe https://github.com/notifications/unsubscribe-auth/A7JO67XMDNWD3UQC5DXRWS3XCEWOLANCNFSM6AAAAAAXEXJBDY . You are receiving this because you authored the thread.Message ID: @.***>

SkyeGamesYT commented 1 year ago

This has been fixed, thanks for your patience.

BuddyBukaroo commented 1 year ago

my manz, they still dont work, heres the script bro

On Tue, Apr 25, 2023 at 1:02 PM SkyeGamesYT @.***> wrote:

Closed #3 https://github.com/SkyeGamesYT/Bookmarklets/issues/3 as completed.

— Reply to this email directly, view it on GitHub https://github.com/SkyeGamesYT/Bookmarklets/issues/3#event-9094681870, or unsubscribe https://github.com/notifications/unsubscribe-auth/A7JO67VBJZLQBCYGJ5DNCKTXC77QRANCNFSM6AAAAAAXEXJBDY . You are receiving this because you authored the thread.Message ID: @.***>

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div"))%5B1%5D.children%5B0%5D._owner.stateNode.state.game.scene.physics.world.colliders._active.find(e%3D>e.collideCallback%3F.toString().includes("magnetTime")).collideCallback(%7Bactive%3A!0%7D%2C%7Bactive%3A!0%2CsetActive()%7B%7D%2CsetVisible()%7B%7D%7D)%7D%7D%2C%7Bname%3A"Max Current Abilities"%2Cdescription%3A"Maxes out all your current abilities"%2Crun%3Afunction()%7Bconst a%3DObject.values(document.querySelector("%23app > div > div"))%5B1%5D.children%5B0%5D._owner%5B"stateNode"%5D%3Bfor(var%5Bt%2Co%5Dof Object.entries(a.state.abilities))for(let e%3D0%3Be<10-o%3Be%2B%2B)a.state.game.scene.game.events.emit("level up"%2Ct%2Ca.state.abilities%5Bt%5D%2B%2B)%3Ba.setState(%7Blevel%3Aa.state.game.scene.level%3D%5B1%2C3%2C5%2C10%2C15%2C25%2C35%5D.sort((e%2Ct)%3D>Math.abs(e-a.state.level)-Math.abs(t-a.state.level))%5B0%5D-1%7D)%7D%7D%2C%7Bname%3A"Next Level"%2Cdescription%3A"Skips to the next level"%2Crun%3Afunction()%7Bvar e%3DObject.values(document.querySelector("%23app > div > div"))%5B1%5D.children%5B0%5D._owner%5B"stateNode"%5D%2C%7Bobject1%3At%2Cobject2%3Aa%7D%3De.state.game.scene.physics.world.colliders._active.find(e%3D>e.collideCallback%3F.toString().includes('emit("xp"'))%3Ba.get().spawn(t.x%2Ct.y%2C(1%3D%3D%3D(a%3De.state.level)%3F1%3Aa<5%3F5%3Aa<10%3F10%3Aa<20%3F20%3Aa<30%3F30%3Aa<40%3F40%3Aa<50%3F50%3A100)-e.xp)%7D%7D%2C%7Bname%3A"Remove Obstacles"%2Cdescription%3A"Removes all rocks and obstacles"%2Crun%3Afunction()%7BObject.values(document.querySelector("%23app > div > div"))%5B1%5D.children%5B0%5D._owner.stateNode.state.game.scene.physics.world.bodies.entries.forEach(e%3D>%7Btry%7Be.gameObject.frame.texture.key.includes("obstacle")%26%26e.gameObject.destroy()%7Dcatch%7B%7D%7D)%7D%7D%2C%7Bname%3A"Kill Enemies"%2Cdescription%3A"Kills all current enemies"%2Crun%3Afunction()%7BObject.values(document.querySelector("%23app > div > div"))%5B1%5D.children%5B0%5D._owner.stateNode.state.game.scene.physics.world.bodies.entries.forEach(e%3D>e%3F.gameObject%3F.recei