Skylumz / Sollumz

Blender plugin to import codewalker converter xml files from GTA V
MIT License
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Adding new texture leads to error with UV Map #909

Closed itIsMaku closed 1 month ago

itIsMaku commented 1 month ago

When adding a new texture after creating a shader material and uploading an texture image, the texture does not load and is not properly visible on the model. You have to go to the Vector UV Map 0 settings for the texture and uncheck the red error, then the texture appears correctly.

image

Tested on Blender 4.0 & Blender 4.1, both Solumnz version 2.4.2

alexguirre commented 1 month ago

You should rename the UV map under Mesh data > UV Maps instead. This is expected as for proper rendering we need to choose UV maps by name in the shader nodes, specially when a shader uses multiple UV maps.

Specific UV map and color attribute names will also be required for export eventually per #800.