This PR adds a few notable changes to the Silverscale pirates:
Replaces the old nanotrasen branded hardsuit with the designer EVA suit, an armored hardsuit equivalent in protection to that of the standard pirates.
Silverscales all start with satchels
The airlocks on the shuttle can now be locked from the inside
The shuttle now has a robot butler (medibot) named Mortimer, along with a burn kit.
Increased the amount of C4 on the shuttle to 3, and added a 1.30 damage modifier paywalled laser gun to justify having the recharger, the silverscales will need to supply the card themselves
Adds explosive implants to the Silverscales' outfit. They're greedy lizards, did you think they'd let their gear fall into the hands of the poors so easily?
The mosins now get phasic rounds to offset the disadvantages of low DPS compared to lasers.
Why It's Good For The Game
As it stands, it can be argued that the Silverscales are the weakest pirate faction, On paper, they sound as though they would be well-equipped elites, but are left with clunky, unarmored space suits, a bright dead-giveaway glow, and single shot guns that leave them extremely vulnerable to being rushed and stunned. As such, they've become somewhat of a joke amongst players for the past few years.
This pr doesn't necessarily aim to negate their weakness, but I'd like to give them more of a safety net that puts them on equal to slightly better footing with standard pirates in terms of their access to armor, healing, and options.
The addition of the explosive implant also serves to reinforce their theming of being rich, evil lizards, but is mostly meant to make them more entertaining.
Changelog
:cl:
add: Added the designer EVA suit, a unique pirate hardsuit for Silverscales.
balance: Increased the equipment available to Silverscales
image: Sprites for the designer EVA suit
/:cl:
Original PR: https://github.com/tgstation/tgstation/pull/84257
About The Pull Request
This PR adds a few notable changes to the Silverscale pirates:
Replaces the old nanotrasen branded hardsuit with the designer EVA suit, an armored hardsuit equivalent in protection to that of the standard pirates.![silverscale](https://github.com/tgstation/tgstation/assets/63932673/85ba8b9c-307d-4800-a876-c0470e9ef0ab)
Silverscales all start with satchels
The airlocks on the shuttle can now be locked from the inside
The shuttle now has a robot butler (medibot) named Mortimer, along with a burn kit.
Increased the amount of C4 on the shuttle to 3, and added a 1.30 damage modifier paywalled laser gun to justify having the recharger, the silverscales will need to supply the card themselves
Adds explosive implants to the Silverscales' outfit. They're greedy lizards, did you think they'd let their gear fall into the hands of the poors so easily?
The mosins now get phasic rounds to offset the disadvantages of low DPS compared to lasers.
Why It's Good For The Game
As it stands, it can be argued that the Silverscales are the weakest pirate faction, On paper, they sound as though they would be well-equipped elites, but are left with clunky, unarmored space suits, a bright dead-giveaway glow, and single shot guns that leave them extremely vulnerable to being rushed and stunned. As such, they've become somewhat of a joke amongst players for the past few years.
This pr doesn't necessarily aim to negate their weakness, but I'd like to give them more of a safety net that puts them on equal to slightly better footing with standard pirates in terms of their access to armor, healing, and options.
The addition of the explosive implant also serves to reinforce their theming of being rich, evil lizards, but is mostly meant to make them more entertaining.
Changelog
:cl: add: Added the designer EVA suit, a unique pirate hardsuit for Silverscales. balance: Increased the equipment available to Silverscales image: Sprites for the designer EVA suit /:cl: