Title. It's an exponent that multiplies weights of random spawners.
For example, if the exponent were 0.8, and the spawner has a natural 99.9% chance to spawn a donk-pocket and a 0.01% of a vial of adminodrazine, after calculations it'd be roughly 99.6% vs 0.4%.
Why It's Good For The Game
This can give admins/keyholders more control over random spawners. However, most of the random spawners are maploaded things so an admin would've to get to edit the config quite fast before SSatoms initializes to witness the most out of it, but I'm just ranting.
Changelog
:cl:
admin: Added a config that regulares random spawners weights.
/:cl:
Original PR: https://github.com/tgstation/tgstation/pull/84616
About The Pull Request
Title. It's an exponent that multiplies weights of random spawners. For example, if the exponent were 0.8, and the spawner has a natural 99.9% chance to spawn a donk-pocket and a 0.01% of a vial of adminodrazine, after calculations it'd be roughly 99.6% vs 0.4%.
Why It's Good For The Game
This can give admins/keyholders more control over random spawners.
However, most of the random spawners are maploaded things so an admin would've to get to edit the config quite fast before SSatoms initializes to witness the most out of it, but I'm just ranting.Changelog
:cl: admin: Added a config that regulares random spawners weights. /:cl: