Chasing more side effects of offsetting mobs and giving them shadows.
Some mobs are "flying" while they are alive, but not while they are dead.
Some mobs (like Watchers) offset their death sprites in the dmi to make it look like they have dropped to the ground, others do not bother.
For the ones which don't, we want to shift them down ourselves so it doesn't look like the corpse is levitating.
I'm willing to accept better suggestions for how to implement this but this seemed like the most obvious.
Why It's Good For The Game
No more levitating corpses
Changelog
:cl:
fix: Carp, bat, parrot, and dragon corpses no longer float in the air.
/:cl:
Original PR: https://github.com/tgstation/tgstation/pull/85942
About The Pull Request
Chasing more side effects of offsetting mobs and giving them shadows.
Some mobs are "flying" while they are alive, but not while they are dead. Some mobs (like Watchers) offset their death sprites in the dmi to make it look like they have dropped to the ground, others do not bother.
For the ones which don't, we want to shift them down ourselves so it doesn't look like the corpse is levitating.
I'm willing to accept better suggestions for how to implement this but this seemed like the most obvious.
Why It's Good For The Game
No more levitating corpses
Changelog
:cl: fix: Carp, bat, parrot, and dragon corpses no longer float in the air. /:cl: