Deletes /area/deathmatch/teleport to prevent possible fuckups from mappers in the future, this only affects Ragin' Mages as Ragnarok already got its share of punishment. Species Warfare had functional robotics, RD and comms consoles so now all consoles have been replaced with base /obj/machinery/computer which does nothing. Additionally, removes all atmos-related things from it (canisters left in atmos are cosmetic and fully empty) - we do not need additional performance losses from already bad enough deathmatch.
To compensate for the changes, base wizard loadout had their jaunt replaced with fireball and heretics got cone of cold and cosmic expansion instead of ash jaunt and void phase.
Why It's Good For The Game
Deathmatch already has a hefty performance impact on the server and we do not need to worsen it with atmos stuff. Teleport areas are a nightmare to deal with and leave a possibility of people either getting stuck in walls or escaping the area entirely which is a nightmare scenario. And being able to interact with the station through functional consoles is almost as bad.
Changelog
:cl:
fix: Removed all ways of teleportation from deathmatch and replaced all consoles on a certain map with non-functional variants. Loadouts have been adjusted to account for this.
del: Species Warfare no longer has atmospherics-related equipment on it.
/:cl:
Original PR: https://github.com/tgstation/tgstation/pull/86008
About The Pull Request
Deletes /area/deathmatch/teleport to prevent possible fuckups from mappers in the future, this only affects Ragin' Mages as Ragnarok already got its share of punishment. Species Warfare had functional robotics, RD and comms consoles so now all consoles have been replaced with base /obj/machinery/computer which does nothing. Additionally, removes all atmos-related things from it (canisters left in atmos are cosmetic and fully empty) - we do not need additional performance losses from already bad enough deathmatch.
To compensate for the changes, base wizard loadout had their jaunt replaced with fireball and heretics got cone of cold and cosmic expansion instead of ash jaunt and void phase.
Why It's Good For The Game
Deathmatch already has a hefty performance impact on the server and we do not need to worsen it with atmos stuff. Teleport areas are a nightmare to deal with and leave a possibility of people either getting stuck in walls or escaping the area entirely which is a nightmare scenario. And being able to interact with the station through functional consoles is almost as bad.
Changelog
:cl: fix: Removed all ways of teleportation from deathmatch and replaced all consoles on a certain map with non-functional variants. Loadouts have been adjusted to account for this. del: Species Warfare no longer has atmospherics-related equipment on it. /:cl: